Kampanija |
---|
OĮ DM NįT RI SĮ VL Laisvė ŠA US JAS TK VI PS PaDB PDS - BAM |
Era |
Ha N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
Ypatingos pastabos: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Tobulėja iš: | Behemoth |
---|---|
Tobulėja į: | |
Kaina: | 35 |
GT: | 60 |
Judėjimas: | 5 |
PT: | 100 |
Level: | 2 |
Alignment: | chaotiškas |
ID | EoS Minotaur Ancient Behemoth |
Gebėjimai: | divine health |
![]() | maul ašmenys | 7 - 4 melee | berserkas |
Atsparumai: | |
---|---|
ašmenys | -10% |
persmeigimas | 0% |
smūgis | 0% |
ugnis | -10% |
šaltis | 10% |
paslaptinga | -30% |
Vietovė | Judėjimo kaina | Gynyba |
---|---|---|
Gilus vanduo | 99 | 10% |
Grybų giraitė | 2 | 40% |
Kaimas | 1 | 50% |
Kalnai | 1 | 50% |
Kalvos | 1 | 40% |
Miškas | 1 | 50% |
Nepereinama | 99 | 20% |
Nevaikštoma | 99 | 20% |
Pakrantės rifas | 2 | 30% |
Pelkė | 3 | 20% |
Pilis | 1 | 50% |
Plokščia | 1 | 30% |
Seklus vanduo | 3 | 20% |
Smėlis | 2 | 30% |
Urvas | 1 | 40% |
Užšalusi | 2 | 20% |